1#ifndef CARDDEFINITION_H
2#define CARDDEFINITION_H
41 std::string_view cardDescription,
const CardParams& cardParams = {},
42 std::vector<std::unique_ptr<Effect>> effectList = {},
int baseCost = 1);
45 std::string_view
getName()
const {
return m_cardName; }
48 std::string_view
getID()
const {
return m_cardId; }
68 const std::vector<std::unique_ptr<Effect>>&
getEffectList()
const {
return m_effectList; }
74 std::string m_cardId{};
75 std::string m_cardName{};
76 std::string m_cardDescription{};
81 std::vector<std::unique_ptr<Effect>> m_effectList{};
Immutable static data representing a card type.
Definition: cardDefinition.h:27
int getBaseArmor() const
Returns the base armor value defined for the card.
Definition: cardDefinition.h:55
std::string_view getName() const
Returns the display name of the card.
Definition: cardDefinition.h:45
int getBaseCost() const
Returns the base energy cost to play the card.
Definition: cardDefinition.h:57
int getBaseDamage() const
Returns the base damage value defined for the card.
Definition: cardDefinition.h:53
const CardParams & getCardParams() const
Returns the parameters of the card.
Definition: cardDefinition.h:60
const std::vector< std::unique_ptr< Effect > > & getEffectList() const
Returns a const reference to the list of effects.
Definition: cardDefinition.h:68
~CardDefinition()
Destructor (default).
std::string_view getDescription() const
Definition: cardDefinition.h:50
std::string_view getID() const
Returns the internal ID of the card.
Definition: cardDefinition.h:48
Abstract base class for all card effects.
Definition: effect.h:19
Numeric parameters used to resolve gameplay effects.
Definition: cardParams.h:16
int damage
Definition: cardParams.h:18
int armor
Definition: cardParams.h:19