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CardGame
Rogue-like card videogame
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This is the complete list of members for CardMatch, including all inherited members.
| canPlayerAct(TurnData ¤tTurnData) | CardMatch | |
| CardMatch(IMatchView &matchView, Player &player, Enemy &enemy) | CardMatch | |
| damagePhase() | CardMatch | |
| drawMultipleCardsNoEffect(int amount) | CardMatch | |
| enemyTurn(TurnData ¤tTurnData) | CardMatch | |
| gainArmor(int defense) | CardMatch | |
| playCard(int handIndex, CombatContext ¤tContext) | CardMatch | |
| playerTurn(TurnData ¤tTurnData) | CardMatch | |
| playerTurnSetup(const TurnData ¤tTurnData) | CardMatch | |
| reduceAction(TurnData &turnData, int amount) | CardMatch | |
| resetPhase() | CardMatch | |
| spendAction(TurnData &turnData) | CardMatch | |
| turnLoop() | CardMatch | |
| updateMatchState() | CardMatch | |
| writeDrawnCardMessage(std::string &drawMessage, const DrawData &drawData) | CardMatch |