CardGame
Rogue-like card videogame
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CombatContext Member List

This is the complete list of members for CombatContext, including all inherited members.

CombatContext(CombatSystem &combatSystem, Entity &actor, Entity &opponent, DeckCombat &deckCombat, TurnData &turnData)CombatContext
dealDamage(Target target, int amount, bool ignoreArmor=false)CombatContext
drawMultipleCardFromEffect(int amount)CombatContext
gainActions(int amount)CombatContext
gainArmor(Target target, int amount)CombatContext
gainAttack(Target target, int amount)CombatContext
getDrawData()CombatContext
limitCardToPlay(int amount)CombatContext
resetEffectMessage()CombatContext
setEffectMessage(std::vector< std::string > *effectMessage)CombatContext
takeCardHostage()CombatContext