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CardGame
Rogue-like card videogame
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This is the complete list of members for CombatContext, including all inherited members.
| CombatContext(CombatSystem &combatSystem, Entity &actor, Entity &opponent, DeckCombat &deckCombat, TurnData &turnData) | CombatContext | |
| dealDamage(Target target, int amount, bool ignoreArmor=false) | CombatContext | |
| drawMultipleCardFromEffect(int amount) | CombatContext | |
| gainActions(int amount) | CombatContext | |
| gainArmor(Target target, int amount) | CombatContext | |
| gainAttack(Target target, int amount) | CombatContext | |
| getDrawData() | CombatContext | |
| limitCardToPlay(int amount) | CombatContext | |
| resetEffectMessage() | CombatContext | |
| setEffectMessage(std::vector< std::string > *effectMessage) | CombatContext | |
| takeCardHostage() | CombatContext |