CardGame
Rogue-like card videogame
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combatTarget.h
Go to the documentation of this file.
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#ifndef COMBATTARGET_H
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#define COMBATTARGET_H
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enum class
Target
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{
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Self
,
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Opponent
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};
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#endif
// COMBATTARGET_H
Target
Target
Logical target selector used during effect resolution.
Definition:
combatTarget.h:14
Target::Opponent
@ Opponent
Target::Self
@ Self
combat
combatTarget.h
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