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CardGame
Rogue-like card videogame
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#include <combatContext.h>
Public Member Functions | |
| EffectMessageScope (CombatContext &combatContext, std::vector< std::string > &effectMessage) | |
| ~EffectMessageScope () | |
| EffectMessageScope (const EffectMessageScope &)=delete | |
| EffectMessageScope & | operator= (const EffectMessageScope &)=delete |
| EffectMessageScope (EffectMessageScope &&)=delete | |
| EffectMessageScope & | operator= (EffectMessageScope &&)=delete |
| CombatContext::EffectMessageScope::EffectMessageScope | ( | CombatContext & | combatContext, |
| std::vector< std::string > & | effectMessage | ||
| ) |
| CombatContext::EffectMessageScope::~EffectMessageScope | ( | ) |
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delete |
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delete |
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delete |
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delete |