#include <IMatchView.h>
◆ ~IMatchView()
| virtual IMatchView::~IMatchView |
( |
| ) |
|
|
virtualdefault |
◆ askPlayerAction()
◆ showCurrentHand()
| virtual void IMatchView::showCurrentHand |
( |
const std::vector< const CardInstance * > & |
handToRender | ) |
const |
|
pure virtual |
◆ showDamageResult()
| virtual void IMatchView::showDamageResult |
( |
const DamageResult |
result | ) |
const |
|
pure virtual |
◆ showDrawCards()
| virtual void IMatchView::showDrawCards |
( |
const DrawData & |
drawData | ) |
const |
|
pure virtual |
◆ showEffectMessage()
| virtual void IMatchView::showEffectMessage |
( |
const std::vector< std::string > & |
message | ) |
const |
|
pure virtual |
◆ showEndOfMatch()
| virtual void IMatchView::showEndOfMatch |
( |
const MatchData & |
matchData | ) |
const |
|
pure virtual |
◆ showEndOfTurn()
| virtual void IMatchView::showEndOfTurn |
( |
const MatchData & |
matchData | ) |
const |
|
pure virtual |
◆ showEnemyMove()
| virtual void IMatchView::showEnemyMove |
( |
std::string_view |
enemyName, |
|
|
std::string_view |
moveName, |
|
|
std::string_view |
moveDescr |
|
) |
| const |
|
pure virtual |
◆ showMatchState()
| virtual void IMatchView::showMatchState |
( |
const MatchData & |
matchData | ) |
const |
|
pure virtual |
◆ showMessage()
| virtual void IMatchView::showMessage |
( |
| ) |
|
|
pure virtual |
◆ showPassingTurn()
| virtual void IMatchView::showPassingTurn |
( |
| ) |
|
|
pure virtual |
◆ showPlayedCardName()
| virtual void IMatchView::showPlayedCardName |
( |
std::string_view |
name | ) |
const |
|
pure virtual |
◆ showPlayerTurnStart()
| virtual void IMatchView::showPlayerTurnStart |
( |
const MatchData & |
matchData | ) |
const |
|
pure virtual |
◆ showRecurringMatchStatus()
| virtual void IMatchView::showRecurringMatchStatus |
( |
const MatchData & |
matchData, |
|
|
const TurnData & |
turnData, |
|
|
const Entity & |
player, |
|
|
const Entity & |
enemy |
|
) |
| const |
|
pure virtual |
◆ showStartOfMatch()
| virtual void IMatchView::showStartOfMatch |
( |
std::string_view |
enemyName | ) |
const |
|
pure virtual |
◆ showTurnState()
| virtual void IMatchView::showTurnState |
( |
const TurnData & |
turnData | ) |
const |
|
pure virtual |
The documentation for this class was generated from the following file: